Advanced Magic

''By the time your magkia level gets to level 30, you should have played enough with the concept of controlling elements to come up with your own ways of using it. However, an enterprising Velocist put up a few ideas in his section.''

CHOREOISM (water)
Advanced aquaemancy is the ability to control living things by way of the water within them... so you can make your enemies dance like puppets, or freeze them from the inside out

VELOCISM (wind)
Advanced anemomancy: aside from the obvious ability to play around with tornadoes and cyclones, you can gain the abilities of advanced hearing, and near-teleportation through extreme speed.
 * Lockpick: use Phantom Limb to feel the inside of the lock and create a matching key. Alter it as necessary. (impossible as wind isn't solid enough for this. Shadow can do this easily, as could stone or water)
 * Wind Binding: create and Condense coils that will bind a foe. Easier to do this than Puppet-Mastering. (actually no. Any wind rope techniques are not really possible. For water, however...)
 * Wind Cables: similar to Wind Binding, this allows whip techniques and manipulations. Add Swirl or Static Electricity to counter water techniques. (still impossible) Ward: if you know a rune, you can create it and call it that way. (unlikely, as there's the whole "moving gas" thing to deal with. Potentially doable, but in the "requires years of training" category. For water or stone, though...)
 * Resonance frequency: you'll need Think Small and Condense for precision and power, but if you hit something else's resonance frequency hard enough, they'll explode. (I think this one's doable. Now finding that frequency...)

CELERISM (fire)
There's a lot of fun things you can do here with concentrated heat, and causing not-so-spontaneous combustion, but you also get the ability to direct the sun's rays and work with UV light.

PAETISM (mineral)
Beyond the usual geomancy comes the abilities to both fossilize objects and creatures, leaving them in a sort of suspended animation, as well as being able to transform other materials into any stone or mineral desired.

CHRONOISM (plantlife)
An extreme control over the growth of living things, causing the ability to restore life and even age into a quick and awful death, as well as the ability to put some creatures into a suspended animation, depending on how complex they are.

UNDUISM (storm)
While mostly consisting of the delicate manipulation and creation of magnetic waves, and powerful static electricity, unduism is also useful for such things as telepathy and telekinesis

ASTERISM (light)
Aside from being able to create light from nothing, and to do some pretty awesome eye-lazer-things, you can travel through other people's dreams and into memories.

THANATOISM (shadow)
Aside from basic necromancy and the ability to travel through shadows of things you haven't necessarily seen before, but heard of, you can gain the ability to travel through mirrors and through paintings and tapestries.